Bobby Clayton
Bobby Clayton
VisDev/Production Modeler
Los Angeles, United States

As a visual development artist, modeler, and designer, I have over 14 years of experience in creating stunning and immersive visuals for animated stories. I am passionate about bringing characters, worlds, and emotions to life through my artistic skills and sensibilities.

I have worked at amazing companies like Dreamworks Animation, Paramount Animation, and Nickelodeon Animation, where I contributed to a variety of styles and genres, from comedy to adventure, from TV to feature films. I have mastered tools like Maya, ZBrush, and Photoshop. I am always eager to learn new techniques and tools and to apply my modeling and design expertise to future projects.

Resume PDF

Skills

3D Modeling3D VisualizationCharacter ModelingEnvironment ModelingVisual Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
V-Ray
V-Ray
SpeedTree
SpeedTree
Shotgun
Shotgun

Reel

Productions

    • Movie
      The Tiger's Apprentice
    • Year
      2024
    • Role
      Visual Development Modeler
    • Company
      Paramount Animation
    • TV Production
      Curses!
    • Year
      2023
    • Role
      Visual Development Artist
    • Company
      DreamWorks Animation - TV
    • Movie
      TMNT: Mutant Mayhem
    • Year
      2023
    • Role
      PreVis Modeler
    • Company
      Nickelodeon Animation
    • TV Production
      The Legend of Vox Machina
    • Year
      2022
    • Role
      Modeler - Freelance
    • Company
      Titmouse
    • TV Production
      Jurassic World: Camp Cretaceous
    • Year
      2020
    • Role
      Lead Environment Modeler
    • Company
      DreamWorks Animation - TV
    • TV Production
      9-1-1 Lone Star
    • Year
      2020
    • Role
      Modeler
    • Company
      FuseFX
    • TV Production
      9-1-1
    • Year
      2019
    • Role
      Modeler
    • Company
      FuseFX
    • TV Production
      American Horror Story: 1984
    • Year
      2019
    • Role
      Modeler
    • Company
      FuseFX
    • TV Production
      Fast & Furious: Spy Racers
    • Year
      2019
    • Role
      Lead Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      Dragons Rescue Riders
    • Year
      2019
    • Role
      Lead Environment Modeler
    • Company
      DreamWorks Animation - TV
    • TV Production
      Kung Fu Panda: The Paws of Destiny
    • Year
      2018
    • Role
      Lead Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      Boss Baby: Back in Business
    • Year
      2018
    • Role
      Lead Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      Spirit: Riding Free
    • Year
      2017
    • Role
      Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      Voltron: Legendary Defender
    • Year
      2016
    • Role
      Environment Modeler
    • Company
      DreamWorks Animation - TV
    • TV Production
      Dinotrux
    • Year
      2015
    • Role
      Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      The Adventures of Puss in Boots
    • Year
      2015
    • Role
      Environment Modeler
    • Company
      DreamWorks Animation - TV
    • TV Production
      All Hail King Julien
    • Year
      2014
    • Role
      Environment Modeler
    • Company
      Dreamworks Animation - TV
    • TV Production
      Wallykazam!
    • Year
      2014
    • Role
      CG Generalist
    • Company
      Nickelodeon Animation
    • TV Production
      Robot and Monster
    • Year
      2012
    • Role
      Asset Finaler
    • Company
      Nickelodeon Animation

Experience

  • Visual Development Artist at DreamWorks Animation - TV
    March 2022 - June 2022

    - Designing sets, characters, and props for a stylized CG show.

    - Creating orthographic line art for sets, characters, and props.

  • PreVis Modeler at Nickelodeon Animation
    Work From Home, United States of America
    June 2021 - March 2022

    - Modeling a variety of environments and props for the layout and art department's needs.

    - Working closely with the art director, production designer, and head of layout to ensure the look, scope, and scale of characters, environments, and props are following the overall needs of the film.

  • Visual Development Modeler at Paramount Animation
    Work From Home, United States of America
    August 2020 - April 2021

    - Modeling a variety of characters, environments, and props for the layout department's needs.

    - Modeling a variety of environments for pre-visualization/look development to hand off to designers.

    - Working closely with the art director, production designer, and directors to ensure the look, scope, and scale of characters, environments, and props are following the overall needs of the film.

  • Modeler at FuseFX
    October 2019 - January 2020

    Responsibilities include:

    - Modeling a variety of assets for multiple shows with their own specific needs. Tasks included photo-real wound effects,hard-surface vehicles, props, and buildings, clothing for crowd characters, and simple models for fx or lighting needs.

  • Lead Environment Modeler at DreamWorks Animation - TV
    Glendale, United States of America
    March 2017 - March 2019

    Responsibilities include:

    - Reviewing, noting, and directing the work of artists both in-house and in our overseas studios.

    - Interacting with the art and animation directors to ensure the look and needs of their shows remain consistent throughout the course of a show's production.

    - Ensuring that all work is set up correctly for Texture, Lighting, Comp, and Animation.

    - Modeling, UV unwrapping, and Rigging environments and props.

    - Writing scripts as needed to help the workflow of the generalist and modeling departments.

  • Environment Modeler at DreamWorks Animation - TV
    Glendale, United States of America
    March 2014 - March 2017

    Responsibilities include:

    - Reviewing, noting, and directing the work of artists both in-house and in our overseas studios.

    - Ensuring that all work is set up correctly for Texture, Lighting, Comp, and Animation.

    - Modeling, UV unwrapping, and Rigging environments and props.

    - Writing scripts as needed to help the workflow of the generalist and modeling departments.

  • CG Generalist at Nickelodeon
    Burbank, United States of America
    January 2013 - March 2014

    Responsibilities include:

    - Assisting the Character, Environment and Texture lead artists as needed in their respective departments.

    - Ensuring that all props and sets were created correctly, according to the Nickelodeon-specific pipeline.

  • Asset Finaler at Nickelodeon
    Burbank, United States of America
    August 2010 - January 2013

    Responsibilities include:

    - Ensuring that all props and sets were created correctly, according to the Nickelodeon-specific pipeline.

    - Modeling, rigging and/or UVing various props.